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Replay system : ウィキペディア英語版 | Replay system
The replay system is a little-known subsystem within the Intel Pentium 4 processor. Its primary function is to catch operations that have been mistakenly sent for execution by the processor's scheduler. Operations caught by the replay system are then re-executed in a loop until the conditions necessary for their proper execution have been fulfilled. == Overview == The replay system came about as a result of Intel's quest for ever-increasing clock speeds. These higher clock speeds necessitated very lengthy pipelines (up to 31 stages in the Prescott core). Because of this, there are six stages between the scheduler and the execution units in the Prescott core. In an attempt to maintain acceptable performance, Intel engineers had to design the scheduler to be very optimistic.〔 The scheduler in a Pentium 4 processor is so aggressive that it will send operations for execution without a guarantee that they can be successfully executed. (Among other things, the scheduler assumes all data is in level 1 CPU cache.) The most common reason execution fails is that the requisite data is not available, which itself is most likely due to a cache miss. When this happens, the replay system springs into action. The replay system signals the scheduler to stop, and then repeatedly executes the failed string of dependent operations until they have completed successfully.〔
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Replay system」の詳細全文を読む
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